Call of duty strike team sizes
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I found the game rewarded me with enough tokens as I plodded along. You can buy tokens with in-app purchases (real cash) but if you are patient enough you really shouldn’t have to purchase any. There are also some tokens you can use to purchase things like armor and perks.
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Strike Team is a surprisingly deep game as there is a built in XP system, weapon upgrades, perks and other in-game bonuses that are found in the console experience. That being said it is nothing incredibly original.
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The game is mission based and there is a story to be had here, and much like the game itself the story is more involved than I anticipated. The result is satisfying especially when you hit that final objective. I felt more in control of the battlefield and enjoyed the level of strategy involved. You can command one of them to sneak up on the enemy with a knife or command another dispatch your foes with a sniper rifle. In this mode you can move your soldiers throughout the map from indoor and outdoor locales. I did find some occasions where one of my two soldiers would get stuck and I would have to switch back into first person view, but the third person strategy elements to the game ran without much of a hitch. It is in this third person mode where the game truly shines and feels like a different game altogether. When I found myself frustrated with the first person controls, all I had to do was switch to the over-head controls where I then found myself directing my two man squad to the objective while taking down enemies in the process. What I did enjoy however was how I could switch back and forth from first person to a third person overhead view via a UAV drone. Thankfully, the enemies are not so proficient when it comes to shooting at you so you will have time to learn some of the touch screen controls which can be finicky and awkward at the best of times. The first person elements in Strike Team are frustrating at times and there is a bit of a learning curve as I suggested above. That being said, don’t expect that same level of precision or accuracy you get with the console experience. I have to admit I was bit overwhelmed at times as using the touch screen does not feel as natural as using a controller, but after an hour or two I was starting to get the hang of it. You can replenish your ammo by swiping the bottom right hand corner of the screen and you can even crouch by tapping yet another on-screen button. A shooting icon remains onscreen and you can snap onto your enemy targets by pressing on additional icons that appear on the left and right sides as well. While in the traditional CoD first person mode, moving your character about and looking around is accomplished with your thumbs on the right and left sides of the screen. There were times I felt like I was ‘all thumbs’ on that tiny screen but in the end I only felt that way when I played the game in the first person perspective. In fact, given the beefy 2GB size of the game it is obviously much better suited for the tablet. A big part of me wanted to play the game on an iPad for the sake of a larger screen. Everything is accomplished with the touch screen, and in my case a somewhat smaller iPhone 5 touch screen. In first person, Strike Team feels and looks like Call of Duty. Sure the first person elements are a little more miss than hit but the third person strategy elements are a nice surprise and something I did not expect going in. What makes this mobile Call of Duty game work is how it blends the traditional CoD first person shooter experience with some third person strategy elements. Granted it doesn’t hold a candle to the console CoD experience, but as far as mobile games go I enjoyed playing this brand of Call of Duty on my iPhone 5. Well much to my surprise Call of Duty: Strike Team was quite enjoyable and much better than I expected.
#Call of duty strike team sizes series#
I just could not stomach another disappointment given I am a fan of the console versions of series and I hate to see the franchise tarnished.
#Call of duty strike team sizes portable#
So when the opportunity surfaced to review another portable Call of Duty game, honestly, I wanted to run for the hills.
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I also believed it was a lost opportunity for Activision, Sony and fans of Call of Duty games alike. At the time I felt it had little in the way of redeeming qualities. I gave Declassified a whopping score of 30. It was the last time I picked up a Call of Duty game on the go. Last year I reviewed Call of Duty: Declassified for the PS Vita.